﻿using System.Collections;
using UnityEngine;

namespace Assets.Scripts.System.GameState
{
    public class NoneState : IState<global::GameState>
    {
        public void OnEnter(global::GameState fromStateType)
        {

        }

        public void OnUpdate()
        {

        }
        public void OnExit(global::GameState toStateType)
        {

        }
    }
}